A dark fantasy auto-battler

Runes of Eternal

The crowns are dust. The wards are broken. What walks beneath the world is older than memory — and it is climbing back. Choose your line. Hold it.

⚔ Enter the Realm Read the Lore
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Chapter I

A World That Forgot Its Wards

For an age the runes held. Carved into stone, sewn into banners, whispered beneath every threshold — they kept the deeper things asleep.

Then the runes began to fade. Crowns fell. Bridges drowned. The light leaked out of the lanterns one by one, and from the cracks below, something stirred that had waited longer than any throne.

You inherit no banner. You command no army. Only a handful of heroes — each with their own scars, their own oaths — and the formation they stand in when the dark closes the gate behind them.

The Cast

Twelve to Hold the Line

Each hero is a doctrine — a way of meeting the dark. Mix three, mix nine. The formation is yours to shape.

Goomar
Warrior
Rage-fed blade. Charges first, falls last.
Ironheld
Tank
A wall in plate. Their wrath, his to keep.
Zyphara
Wizard
She speaks fire as a tongue, not a tool.
Sylvari
Ranger
Twelve arrows in the dark — twelve hearts found.
Lumiel
Healer
Mends the living. Calls back the rest.
Kael
Assassin
Vanish. Strike. Vanish. The rest is silence.
Zayla
Amazon
Javelin sings. The sky always answers.
Lootfi
Dwarf
Stone-skinned, gold-blooded, never empty-handed.
Valka
Valkyrie
Plant the banner. The line will hold around it.
Morveth
Necromancer
The dead remember orders. They obey the deeper will.
Cyrith
Sorcerer
Storm-forged. Sword in one hand, lightning in the other.
Thorne
Druid
Root and fang. Both his to call.
The Craft

Every Run, a Different Battlefield

Hex Formation

Nine slots across vanguard, front, mid, and back. Where you stand decides what you lose — and what wins.

Ability Mastery

Every hero carries four spells with their own talent paths. Six ranks per node, doubling damage spec, two-phase unlocks at higher tiers.

Sigils & Relics

Quest-locked sigils, relic-slot unlocks, hero-armory passives — your build deepens as your story does.

Crossroads

Every ten stages the road forks: a permanent zone modifier, a one-shot event, or a path no one has walked since the last age.

Story Quests

Telurion's Lair, the Eternal Pyre, the Sage's Pilgrimage — chained beats that gate the deepest unlocks of the realm.

Hand-Painted

Sprite art rendered at full resolution. Cinzel-cut titles. Bronze-and-magic palette. No filters, no shortcuts.

The Endgame

The Eternal Pyre

Climb past the fortieth threshold. Earn the Pyre. From there the curve bends past mortal scaling — every zone re-tuned for inferno, heroes starting bare at level one, the score the only reason to keep going.

Choose Your Door

Available Now & Coming Soon

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Beta — Live